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Publisher: White Wolf

This special bundle product contains the following titles.
A Deal With Darkness
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Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second edition Chronicles of Darkness games
• Merits and Powers for Vampire, Werewolf, Mage, Changeling, Beast, and Demon, for summoning, pact-seeking, and empowering pacts themselves.
• Rules for various forms of pact-sealing entities, ranging from ghosts and spirits to supernal entities to the gentry and more.
• Advice and optional rules for altering the systems and tuning them for you…

Blood Sorcery: Rites of Damnation
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2/17/2019: Updated with quick casting/purchasing reference.

Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems defined for it, and of course, more Risk to enacting these dark magics.
It includes:

A complete redevelopment of Blood Sorcery, providing them with a “single roll” ritual system that allows for improvised rituals, studied rites, and mastered miracles, providing more options than ever before.
New and updated rituals and Merits, including a simplified system for Threnodies; magic that any Kindred can tap into by ritualizing their…

Borrowed Power
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Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers:

 Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings.
 Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic.
 Skinthieves, who steal their power more directly from the flesh and blood of the animals (or stranger things) they kill.

Desecrated Rites
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“Whisper your dream to me, childe, so I may write it across the stars in blood”
 
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But that same divergence is what makes it so appealing.
 
Desecrated Rites is a resource for players and storytellers alike, enhancing the capabilities of Sorcerous Disciplines. It contains:
Optional rules to make Blood Sorcery more powerful or grant it more utility.
New rituals for both Acolytes and Sanctified.
Merits and Devotions for any kind of blood sorcerer.
Three new forms of Blood Sorcery that…

Devotion to Power
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Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions.
Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known Disciplines, some using rarer, esoteric powers or bloodline abilities, and some being the sole prospect of the most powerful elder Kindred….

Dying in Your Sleep
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Dying in Your Sleep contains a new Key for use by Sin-Eaters: the Chimerical Key. This esoteric Key allows for Manifestations to be used to study, manipulate, and weaponize the sleeping and dreaming states of those around them, providing an entirely new angle of approach to many different problems and goals they might have.

This is a 1st edition supplement for Geist: the Sin-Eaters. …

Ephemeral Influence
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Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world.
Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:

General guidelines for each level of ephemeral Influences.
Example Influences and a multitude of ways to use them.
Merits and Powers for mortals, Vampires, Mages, and Werewolves to allow them further access to these strange powers

Mother’s Magic
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Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive.
Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use by these Initiates….

Second Sight: Third Eye
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Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them.
It features:
2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including more than 25 Supernatural Merits.
New Merit Templates for playing Psychics and Thaumaturges.
An updated look at Things That Should Not Be and the foul abilities they grant to their followers.
Optional Rules and updated systems for characters wielding low magic of any kind

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FP 2020 Holiday [BUNDLE]Price: $57.86