Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Publisher: Skirmisher Publishing
This very special 70% off bundle contains a dozen resources designed to help storytellers run games in places like post-apocalyptic wastelands, ruined cities, and bleak alien landscapes! They include our Platinum-bestselling “100 Oddities for a Wasteland” system-free sourcebook, several RPG supplements, our “OS-TSRPG” guide to quickly and easily running old-school modules with a rules-light system, a self-standing scenario that includes all of the rules needed to run it, a set of mutant miniatures, and more


100 Oddities for a Found Car
Regular price: 0
Bundle price:
 0
Format:
 PDF

Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination i…


100 Oddities for a Wasteland
Regular price: 0
Bundle price:
 0
Format:
 PDF

Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games.  Oddities are intended to aid GM creativity, turning poss…


Creatures of the Wastelands: Habitats
Regular price: 0
Bundle price:
 0
Format:
 PDF

Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games’ Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life forms. Following each of the 44 described locations is a list of up to four creatures each from three different books, the Mutant Future core rulebook, and Skirmisher Publishing LLC’s Creatures of the Wastelands and Creatures of the Wastelands: Mutational Evolution, both licensed supplements to Mutant Future. Creatures of the Wastelands: Habitats is fully compatible…


Creatures of the Wastelands: Random Encounters
Regular price: 0
Bundle price:
 0
Format:
 PDF

Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games’ Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, a licensed supplement to Mutant Future, along with some from Skirmisher’s Creatures of the Wastelands: Mutational Evolution and a handful from the Mutant Future core rulebook. It is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use “Basic D&D” rules introduced in the 1980s. …


Into the Terrorium (A Post-Apocalyptic Scenario for TSRPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF

“Into the Terrorium” is a TSRPG (Travel-Sized RPG) adventure set in post-apocalyptic America, where a team of scavengers discovers a strange research facility and runs into more trouble than it was expecting. This fully-illustrated scenario includes:  ● A complete adventure that includes a compelling and mysterious research facility and a number of intriguing challenges; ● A default background that addresses how the apocalypse occurred and the world became the way it is;  ● Two maps; ● Four sample characters with custom tokens; and,  ● A copy of the TSRPG basic rules, allowing it to be played without any other resources. …


Materials of Ancient Empires
Regular price: 0
Bundle price:
 0
Format:
 PDF

The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for use in any fantasy, modern, science-fiction, or post-apocalyptic games that use the d20 system and can easily be adapted for other games altogether. …


OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF

OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn “Basic,” “Expert,” or “Advanced/1E” rules, and for newer gamers to enjoy the stories associated with retro scenarios without having to master obsolete game systems. And it also works equally well for more recent editions!  Role-playing games have evolved over the past five decades, with game designers taking the original miniatures-combat derived rule sets down paths of detailed simulation, storytelling approaches, and everything in between. As older systems are replaced by modern interpretations, however,…


Quantum Flux: Unique Superscience Artifacts
Regular price: 0
Bundle price:
 0
Format:
 PDF

With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apocalyptic setting, and range…


Ray Guns & Ruins
Regular price: 0
Bundle price:
 0
Format:
 PDF

This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with mundane and superscience hazards, and guidelines on rooms that might be found anywhere in the wastes. Material in this supplement is stat’ed for the “Basic” OGL/d20 system and can be used as-is with OSR games like the Labyrinth Lord retroclone of D&D or the Mutant Future retroclone of Gamma World and is compatible with and easily adapted to games derived from that syste…


The Living Building
Regular price: 0
Bundle price:
 0
Format:
 PDF

“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared feeling before a game. This sourcebook provides a remedy for the next time that happens, and includes an adventure location that is both a little pre-generated and a little homemade, is immediately expandable and adaptable, and can be replayed without seeming like a re-run, because the building changes even as the characters explore it. “The Living Building” includes background and physical descri…


Wisdom from the Wastelands Issue #38: Radiation Sickness
Regular price: 0
Bundle price:
 0
Format:
 PDF

Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things a little … messier, by covering radiation sickness. Just the thing for those Mutant Lords who feel they’ve been coddling their mutants … Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Futur…


Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation
Regular price: 0
Bundle price:
 0
Format:
 PDF

As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities and different ways of being used or causing harm. This issue considers these different types of energy, and introduces many possibilities brought by a few hundred years of scientific progress, industrial ingenuity, and alien contact. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic…


Wisdom from the Wastelands Issue #4: New Races
Regular price: 0
Bundle price:
 0
Format:
 PDF

Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains seven new “races” for players and GMs to use in their campaigns. Rules for dealing with robots are also included. This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material i…


Wisdom from the Wastelands Issue #6: Factions
Regular price: 0
Bundle price:
 0
Format:
 PDF

Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left up to the fertile imaginations of individual MLs. That said, however, each faction has a general outlook on life and some broad goals. This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particu…


~ TSRPG (Travel-Sized RPG) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF

TSRPG (Travel-Sized RPG) is an improv storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into your …


~Wan-Ti Schlangenmenschen: Druckbare Figuren für Rollenspiele & Kriegsspiele („Cardstock Characters“) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF

Wan-Ti sind die schattenhaften und finsteren Schlangenwesen aus den Geschichten von H.P. Lovecraft, Robert E. Howard und anderen Meistern der düsteren Fantastik. Sie hausen in Dschungeln, Ruinen und unterirdischen Katakomben, manchmal steuern sie auch insgeheim die Aktivitäten wahnsinniger Kultanhänger und ihrer Lakaien. Diese uralten und unheilbringenden Kreaturen verfügen über starke Gifte und beherrschen eigene Formen der Zauberei und gebrauchen diese bei ihren unablässigen Versuchen, die Menschheit zu bestechen, zu manipulieren und zu verderben. Sie sind die Kinder von Wesen wie Apep, Kukulkan und Lamia und sie lauern in den Schatten der Volkslegenden und Mythen Asiens, Indiens, Ägyptens, des klassischen Altertums sowie Mittel- und Südamerikas.  Dieses Set von 20 vollfarbigen Druckba…

Total value:
0
Special bundle price:
0
Savings of:
0 (70%)
Price: $29.84Read More