Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Publisher: Skirmisher Publishing

This special 58% off promotional bundle contains several science fiction titles, including two system-free sourcebooks, Platinum-bestselling “100 Oddities for a Wasteland” and “USSMC FM 7-22: Space Boarding Operations”; a set of futuristic miniatures rules; three OGL system titles; an introduction to the “Gebb” mini-comic; and a set of Cardstock CharactersTM miniatures.
100 Oddities for a Wasteland
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games.  Oddities are intended to aid GM crea…

CQB: Futuristic Skirmish Miniatures Rules
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing’s popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds….

Creatures of the Wastelands: The Thrasher Gang
Regular price: 0
Bundle price:
 0
Format:
 PDF
This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC’s licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the Wastelands: Habitats. This set includes nine full-color miniatures that can be printed out either in color or black-and-white on cardstock and full instructions for assembling them. It is part of Skirmisher’s Cardstock CharactersTM line of downloadable miniatures. “A had a few things going on it my head when I designed this mutant set,” said artist William T. Thrasher. “The first is somet…

Gebb 00 – Intro to Gebb
Regular price: 0
Bundle price:
 0
Format:
 PDF
An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster?  And what’s with all the anal probes?  If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as they’d like to help, that’s not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives. …

Quantum Flux: Unique Superscience Artifacts
Regular price: 0
Bundle price:
 0
Format:
 PDF
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apoca…

Things That Go Bump in the Spaceship
Regular price: 0
Bundle price:
 0
Format:
 PDF
Humans have a tendency to make mistakes, sometimes ones that have far-reaching and unforeseen effects. In our history we have wiped out entire species, transported exotic animals to places they really do not belong, accidently spread disease across the globe, and created technologies that we can barely control. In the future, this trend will continue, for it is human to err, especially when doing so with the best of intentions. What humans do, one can expect other sapient species have also done in the vastness of explored space.  This publication contains three iconically creepy and dangerous alien lifeforms that can be inserted into any OGL games. On the one hand they are commentaries, as good sci-fi often is, on the dangers of technology either run amok or casually handled. …

USSMC FM 7-22: Space Boarding Operations
Regular price: 0
Bundle price:
 0
Format:
 PDF
In 2089, the universe is a cold, dangerous place and it’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is a retired U.S. Army officer experienced in both real-world operations and manual writing. It is a fascinating read that can be used in conjunction with any sci-fi roleplaying or miniatures game and includes:  A complete background on the universe of 2089 Detailed, room-to-room combat tactics for boarding and securing a starship In…

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes
Regular price: 0
Bundle price:
 0
Format:
 PDF
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even  insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant capabilities and drawbacks can be even more strange and profound.  What kind of animal do you want to play? How “human” do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This expanded issue of Wisdom from the Wastelands answers those questions and guides you through the …

Total value: 0
Special bundle price: 0
Savings of: 0 (58%)

Sci-Fi Sampler [BUNDLE]Price: $18.92