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Publisher: RPG Writer Workshop

This special bundle product contains the following titles.
Following the Tracks
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A wilderness adventure compatible with the first edition of Pathfinder Roleplaying Game, designed for a group of four 5th-level adventurers. Whether you want to run an adventure where druid and ranger characters feel at home, or challenge a party of city slickers, Following the Tracks will allow the party to explore the savannah in a wholesome adventure. The module provides a branching point, where the adventurers will have to make a decision which will lead them to widely different paths. It also includes alternative hooks to suit different play styles!
 
A caravan was attacked, and their valuable magical beasts were stolen. The caravan owners hire the adventurers to find their stolen cargo and bring them back safely. But once the heroes find the bandits, they may discover that they are …

A Long Way from Home
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Created for the Fall 2020 RPG Writer Workshop.
Glimmervale, the only home you’ve ever known, needs your help; after months of difficulties brought about by war, the citizens of this small village are now being displaced so as to turn it into a military outpost. Will you be able to protect your community from both the dangers of the road and the rising tensions that threaten to separate it as you travel to a new home, or will it unravel under the strains of the misfortunes that befall it?
A Long Way from Home is a setting neutral multi-session adventure for 4 players that will take them from their first to their third level as they push through adversity and become the heroes that their community needs.
Includes an accessible, screen-reader friendly PDF….

A Plea From the Dark
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Nightmares and images of the past beset the town of Stonereach.  Some think it has to do with Zekash,  the wizard who lured away so many of the townsfolk so many years ago.
A Plea From the Dark is an open-ended one shot horror adventure for 1st or 2nd level characters written for Dungeons and Dragons 5th Edition.
2 to 5 hours of gameplay that fits into any setting
A New Monster stat block
A New Non-magical item
Alternate endings and suggested story paths to call back to the adventure in later in your campaign!

Beneath the Fairy Tree
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The Festival of Lights is three days away, but the halflings of Hilltop Grove have a serious problem. The Fairy Tree and their beloved dryad have fallen ill. Without them, the festival is in jeopardy.
This 5e adventure is designed to be played by level 1 characters in about 3 hours depending on the size and experience of your group and how engaged they get with the social parts. There is a minimal amount of combat and an effort has been made to give options to avoid some of the combat while still giving them an opportunity to sling some dice and use their character abilities. If you need inspiration for the intended themes, look to Netflix’s The Dragon Prince or Studio Ghibli movies like Nausicaa of the Valley of the Wind….

Country and Liberty
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After the fall of Guantanamo Bay to the forces of Baruk Kaah, the island nation of Cuba is in desperate need of assistance from the Delphi Council. Your band of Storm Knights answer the call to help deliver vital supplies in a daring airdrop operation over the city of Las Tunas. As the story continues, your heroes will learn of a frightening new threat to the region, an army of angry spirits from Cuba’s past! Can they find out the source of the wrathful ghosts, and can they prevent the rise of a new warlord on the embattled Caribbean island? 
Appropriate for Alpha Clearance or higher, this adventure is a single act and is intended to be run in one night. …

Cup of Sorrow
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In a remote tea plantation, several children have recently gone missing. Before that, many adults had disappeared, only to return with shattered minds. Tensions are rising between the embittered workers and the callous management. Into this cauldron of chaos, the party is thrown in as investigators. They will soon discover that something far more sinister and dangerous is lurking underneath. 
Cup of Sorrow is a short adventure for three to six players of level 3 to 4, and optimized for a party of four level 4 adventurers. It takes between six to eight hours to complete. The story is set in a large, self-contained tea plantation that can be placed in almost any setting. Some minor modifications are needed to plug this into an existing campaign, which are described within the text.
Fea…

Deceit and Masquerades
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Deception reigns at this masquerade ball!
Don your mask and infiltrate Lady Ursula Kipps’s masquerade ball. Your crew has learned that she intends to acquire an illegally obtained artifact right from under everyone’s noses.
Security’s tight and the direct approach isn’t an option, so you’ll need to use social skills, deduction, and subterfuge to halt the trade.
This scenario can be played with Fate Condensed or with the upcoming Cloudrunner: Fate of the Skies core rulebook.

In The Land Of The Dead God
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This adventure for D&D 5E is aimed at level 5 characters, lasting 1-2 sessions.
Travel through a post-apocalyptic wasteland full of deadly dinosaurs, relax in a market town with tame dinosaurs, and bring an unscrupulous trading organization to justice!
Featuring:
23 pages of adventure, lasting about 4-6 hours!
Several custom handouts to bring the world alive to your players!
Custom maps for all encounters, plus a bunch you don’t actually need because I got carried away!
Overly paleontolgically scientific dinosaurs, assuming wikipedia is accurate!
5 new custom monster stat blocks, 3 of them dinosaurs!
A chase scene that is also a battle and also happens on dinosaurs!
Several factions and NPCs in a unique setting, providing jumping off points for more dinosaur-themed adventures!
A sc…

The Forbidden Beat
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The London Rave scene in the early 2000s is full of wannabe gangsters, techno-pagans and shamen. Most are frauds….most.
Within this world, one producer makes music that seems to come from beyond the stars to shatter egos and set dance floors on fire. However, the strange and fascinating music he plays is being channeled from a foul and terrible source…
‘The Forbidden Beat’ is set in the anarchist free party scene of East London in the early Millennium and is designed to be a one-shot adventure for Call of Cthulhu Seventh Edition. It could also provide the opening to a modern day campaign.
Featuring:
A unique setting in East London at the turn of the Millenium
Original artwork by Greg Bennison
Mysteries to solve in the criminal underworld
Radical politics and establishment cult…

The Garllyn Stones
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In the mists of history, magefolk came and claimed circles of the Garllyns, using bloodstones to harness the inborn connection between this land and the Plane of Faerie to increase their power. Strange beasts attacked travellers. The mountains melted to hills and the forests to brambles.
– Across the Garllyns with Euphemia Tosscobble  by Euphemia Tosscobble

Something powerful has crossed onto the Garllyns
A land torn apart by ancient spellcasters. Adventurers tasked with tracking down potent magic.
Set on a moor known as the Garllyns that is peopled with mystical stone circles, enigmatic fey and restless undead, the adventure has its roots in folktales and legends. There are multiple potential routes to answers, each with a variety of encounter types to challenge the players.
Ul…

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RPG Writer Workshop Fall 2020 Adventure [BUNDLE]Price: $41.61