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Publisher: Azukail Games
This special bundle product contains the following titles.


100 Events for a Fantasy Tavern
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This supplement has 100 minor events that can be used to make a fantasy tavern more interesting. Most are not significant but some could have deeper meaning. They can be used as background colour or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: At a table, a customer slumps forward, landing face down on the surface. A large scattering of mugs suggests they have passed out. At a table by the fire, a group of elderly gaffers are drinking and having a communal moan about the state of the world today. Behind the bar, the bartender is unloading trays of tankards that have been cleaned and is putting them away. Broken crockery is being swept up into a pile on the floor b…


100 Fantasy Drinks
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Characters will often spend a goodly amount of time in taverns, whether looking for jobs, speaking to informants, as a base of operations or just passing through. Inns, taverns, restaurants and other places will all serve drinks as well. The more common ales, meads and wines, but others that are different. Creatures may also possess alcoholic drinks as well. This is a list of 100 different drinks of various types that could be found in such locations. Some are common and some will be expensive. Some are disgusting – and, in the real world, some would actually be dangerous. Each drink has a name and some details provided, such as its qualities and taste and how it is made. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here is…


100 Fantasy Foods
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Adventurers travel on their stomachs, as the saying goes, and while there are taverns and inns aplenty in most of our settings, rarely do we know what’s on the menu. If you’re looking for something beyond traditional stews and roasts, hard bread and gruel, then this list is the perfect place to start. With regional specialties, seasonal delights and one or two treats that are only possible to make with the liberal application of alchemy and magic, these fantasy foods are sure to find a place of honor in your party’s hearts… or, at least, in their bellies. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Laothlin Sticks: These long, green vegetable sticks have a crisp bite to them, but almost no …


100 Features for Fantasy Inns & Taverns
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This supplement has 100 different things that can make a fantasy inns & tavern more distinctive. These may be the location, its construction, its staff or perhaps something to do with what it serves. Some features may be obvious or well-known; others may be secret or completely hidden, especially those that are more dubious. They can be used to flesh out a location or sometimes as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: The tavern is built inside a building that was originally constructed for giants, and everything is on that scale, though no giant has used the place in living memory. Additional floors have been added to make the best use of some of the spac…


100 NPCs You Might Meet At The Tavern
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Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and staff as well. Rather than simply glossing over these individuals, this supplement provides a detailed list of 100 different people to flesh out a tavern. Each is given a name and described. Some of them may have skills and knowledge that characters find useful and others could be a potential source of adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be…


100 Random Taverns
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Taverns and inns are staples of fantasy settings. Characters meet up there, find adventures, speak to contacts and occasionally even get food, drinks or accommodation. They can be found in nearly every settlement, and cities can easily have dozens of them or more, most of which will not be described or even listed. This is a list of 100 different taverns that can be dropped into a setting. Each tavern is briefly described, with its name and some other features of interest, such as the building, owner and clientele. Although these could be randomly chosen, it is a better idea for the GM to choose specific taverns, as not every tavern is suited to every location. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here is a sample r…


Grosk’s Tavern
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Grosk’s Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk’s is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The adventure comes with two battlemaps, a 14″x24″ map of the tavern’s ground floor taking up six pages and a 21″x24″ map of the cellar taking up nine pages that can be printed out and assembled. One page is the cover…


The Inn of Dusk
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The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The adventure comes with a 24″x20″ battlemap of the inn’s exterior and interior taking up eight pages that can be printed out and assembled. One page is the cover, one the front matter, around half a page is ads, one page has the GM’s map of the i…

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