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Publisher: EDGE Studio

This special bundle product contains the following titles.
Al-Kalim Adversaries
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The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland.
Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim, and even an innocent-looking patch of sand can be deadly. Join Tarik as he describes each of these dangers, and brings the desert to life for you!
This supplement provides twelve (12) new Al-Kalim adversaries. Each creature is pictured, along with stats and other information, including power levels from the Expanded Players’ Guide in addition to a new, optional mechanic for encountering cr…

Foundry Tips & Tricks
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This guide is designed to help aspiring Foundry authors create and publish their own projects by centralizing the available assets in one location in an easy to follow guide.
Many helpful links to Foundry assets and information, programs for layouts, free sources of art, ways to use other free programs, and more!
Even veteran authors will find helpful links to tasks not often done, such as splitting royalties, creating bundles, etc.
Recently added a few of my favorite, inexpensive artists in the links section too, so you can find affordable art to use in your projects!…

Manual of Mennara
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Special price for the Holidays! Was $5.99, now $3.99!
This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created by Roy Altman, featuring additional information about these locations.
This supplement was designed when I realized my players (who have played different games in this setting for many years) could see a group of soldiers flying a unicorn banner and know they were from Forge, but I realized this information isn’t part of the sourcebook. We’d come up with…

Terrinoth Taverns
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This supplement provides four (4) unique taverns set in the lands of Terrinoth. Each place of business has a culture all its own, whether it’s a tavern full of gnomish inventions, the watering hole for orcs, a refined dining experience, or a taste of the exotic jungles of Zanaga.
Each tavern is detailed including pictured NPCs, tavern layout, unique food and drink items, and adventure seeds to spur adventures related to each location.
Developed by veteran GM and self-described Terrinoth researcher Chris Markham, this is the first of many planned supplements for the Realms of Terrinoth setting. Though this supplement is set in the world of Mennara, it can be converted for use in your own fantasy world. The Genesys Core Rulebook, Realms of Terrinoth setting, and eit…

Terrinoth Treasures: Volume II
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Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This second volume of the supplement provides fifteen (15) additional Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent), but now with new art and rules adapted for the Genesys Roleplaying System.
This is volume II of more such volumes to follow, as more items are adapted for the system. Each additional volume will feature 15 additional items and contain the same level of detailed information. Each item is illustrated and given specific components for GMs to use as adventure seeds and additional rewards for players as they strive to create their own items. This product can be used without having volume I, but the first…

Timmorran’s Tome
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Special price for the Holidays! Was $5.99, now $3.99!
This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!
 
These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s Guide to Magic (ZGtM)! A new spell action (Enchant) is also introduced along with spells under each of the Magic Actions and skills mentioned in the Core Rulebook (CRB), the Expanded Player’s Guide (EPG), Realms of Terrinoth (RoT), and the aforementioned tome by Scott!
 
Many spells are adapted to Genesys from Descent expansions such as Lost L…

Trades of Terrinoth
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The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers.
In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36 careers for the GENESYS system! These new options offer many of the more common careers of fantasy settings along with some new intriguing options for special abilities, and ways to spice up career options in general.
In addition, the abilities of some of these careers involve familiars, and 2 new creatures are given, the Stone Sentry and the Soul Shadow. More will be add…

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