Publisher: Dungeon Masters Guild
The recent release of Tasha’s Cauldron of Everything added two psionic subclasses to D&D 5e: the Psi Warrior, and the Soulknife. Unlike other subclasses with a psionic theme, these two subclasses have a common feature that represents their limited mental energy. This of course is the Psionic Power feature, which provides the character with a pool of psionic energy dice that are used to fuel various abilities.
While the official psionic-themed classes are great for creating psionic characters, I feel there is still a niche that can only be filled with a full psionic class. Since Wizards of the Coast has turned away from the Mystic, I present here a reimagined version of this class that removes much of the complexity and balance issues that were present in the original.
I designed this version of the Mystic with the following goals in mind:
The mystic’s class identity should be about achieving perfection of mind and body.
The mystic should use the Psionic Power feature to fuel its core class abilities. This provides consistency with existing psionic options.
Everyone has a different idea of what psionics is about. The mystic should be heavily customizable so every player can play with psionics as they like it.
The mystic should use existing mechanics when possible; both to avoid complexity, and to provide consistent play with the rest of D&D 5e.
These goals are accomplished by giving the mystic a large number of ability score improvements (more than any other class). Because you can increase both physical and mental stats with an ability score improvement, this is a good way to represent “perfection of mind and body”. Ability score improvements can also be replaced with feats if the DM allows it, and doing so adds customization to the mystic. Between the feats from the Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything, the possibilities are endless. Notably, the feats from Xanathar’s Guide allow you to unlock higher powers of your racial traits — fitting the “perfection of body” theme quite nicely.
I have also given up the original mystic’s use of disciplines in favor of a psi-point based spellcasting system. By reflavoring spells instead of having unique psionic powers, the mystic now has more consistency with the rest of the system, and it prevents a lot of balance issues that can happen when you stack spells and psionic effects.
In this document you will find:
- A completely reimagined version of the core Mystic class
- 3 subclasses for the Mystic: The Awakened, who focuses on divination and knowledge; the Immortal, who focuses on durability in martial combat; and the Nomad, who teleports around the universe.
- A new spell that creates a psicrystal, which is essensially a Mystic’s familiar.
- 3 new feats good and 2 new magic items for Mystics and other psionic characters.
I hope you enjoy this version of the mystic class, and I hope it stands out among countless other homebrew psionic options!