Publisher: Dungeon Masters Guild
DISCLAIMER: We do not endorse any form of (illegal) gambling in real life. Please, use this supplement responsibly and keep the bets in-game.
20 minigames to incorporate in taverns, festivals, noblehouses or farmhouses and bring your world to life — or make your party go broke!
Many a time during a campaign, your party might run up to a tavern or maybe a festival and want to gamble a little bit. Maybe you want the Big Bad Evil Guy to make your players play a game against them, but you have no clue what that game might be. No matter the case, this supplement provides options for some (gambling) minigames that can be implemented into any setting. Fast games are included, as well as some slower-paced ones to test your party’s wits.
This supplement features:
➺ 8-page, full-color, bookmarked PDF
➺ 7 exclusive art pieces
➺ 6 Dice games
➺ 6 Skill games
➺ 6 Slow games
➺ 2 Extra games
➺ 3 downloadable reference boards attached inside the PDF
Did you know? Gambling dates back to the Paleolithic period, before written history. In Mesopotamia the earliest six-sided dice date to about 3000 BC. However, they were based on astragali dating back thousands of years earlier.
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