Publisher: Dungeon Masters Guild
Magic Item Menagerie: Volume III is packed with 25 mystery provoking, must have magic items for dms and players alike and includes mirrors, orbs, animal handling accessories, clothing items, spell foci, armor, and a bonus cantrip!
This small round mirror fits in your hand, has a rough edge, emits 5 feet of dim firelight in its space, and crackles faintly with fire beyond its reflective surface. Contained within is the spirit of an imp artificer…
This fancy feathered hat is adorned with a magically sparkling G clef and has 7 charges which can be expended to grant an ally…
This fancifully painted bronze and silver food bowl magically produces 1 pound of animal feed per day and…
This black leather scroll case is covered with mysterious symbols and contains a magical contract with an otherworldly patron, the terms of which are to be determined by the dm. After reading and signing the contract you are granted…
This equestrian crop is a spell focus with 7 charges. Expending a charge while casting a spell with it allows…
This intricately woven golden pin grants the wearer…
This mirror can be used to copy the likeness of an individual reflected within and can store up to 10 images or short recordings, including sound, of up to 1 minute each, which can be viewed by a user who…
This sphere of thick crystal arcs faintly with electricity on the inside and weighs 1 pound. The orb can move with you at a point that is no more than 5 feet off the ground and within 60 feet of you provided the correct command word is used. If you are within range of it, you can speak another of its three command words and cause it to emanate…
This clear crystalline orb glows on the inside with arcs of electricity emitting dim light out to a range of 5 feet and has…
This dull skin colored ring which was originally developed for espionage purposes is made of chameleon skin and can be easily overlooked. It can be used as a spellcasting focus and has 5 charges, each of…
The silvery bead regains 1d4+1 charges when the moon rises. If the last charge is expended, the bead turns to jade and becomes non magical until the next full moon. While it is in its jade form, casting detect magic will reveal an aura of transmutation, but its properties can’t…
This book is a magical primer relating to the learning of basic arcane knowledge. If you spend 48 hours over a period of 6 or fewer days, your…
This book contains many magical stories concerning the feats achieved by the various peoples who populate the multiverse. If you spend 48 hours over a period of 6 or fewer days, you magically gain
This large glass jug, to a faery, or small glass vial to medium sized humanoid is filled with blue, green, or violet fog and can be dropped or thrown at a range of 60 feet shattering the vial on impact and releasing…
The wand of good forestry regains 2d4 charges daily at dawn. If the last charge is expended, roll a d20, on 1 the staff casts plant growth centered on itself over the next 8 hours and becomes a 10 foot tall sapling, losing its magic for 1d10 years, after which time…
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