Publisher: Dungeon Masters Guild
A Six-guns & Sorcery Adventure for 4th level characters.
If you’re tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
This short adventure of around 8-10 hours, taking the characters from the Town of Mud, out into the wilderness of bandit country, and on to a mine recently abandoned to ghostly goings-on.
Along with all the particulars you might be needing to run this here adventure, you’ll also find a fistful of new magic items, interesting combat encounters and thematic rules variants.
Did I mention the Boomstick? And the Pepperbox shooting irons?