SJ: The Dungeoncraft Collection X [BUNDLE]

SJ: The Dungeoncraft Collection X [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Dungeoncraft Designer Bundles Info
Regular price: 0
Bundle price: 0
Format: PDF
This is an anchor for the Dungeoncraft Designer-bundles. 
If you happen to come upon this entry, check out our bundles here:
Adventures connected to Spelljammer:
https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE 
https://www.dmsguild.com/product/422098/SJ-The-Dungeoncraft-Collection-II-BUNDLE
https://www.dmsguild.com/product/425202/SJ-The-Dungeoncraft-Collection-III-BUNDLE
https://www.dmsguild.com/product/428626/SJ-The-Dungeoncraft-Collection-IV-BUNDLE
https://www.dmsguild.com/product/432046/SJ-The-Dungeoncraft-Collection-V-BUNDLE
Adventures connected to Wild Beyond the Witchlight: https://www.dmsguild.com/product/383059/WBW-The-Dungeoncraft-Collection-I-BUNDLE 
https://www.dmsguild.com/product/384844/WBW-The-Dungeoncraft-Collection-II-BUNDLE
https:…

SJ-DC-AUG-07 Blast Them! Tales of the Beholder Corps
Regular price: 0
Bundle price: 0
Format: PDF
You are sought out by Duwain Brickhammer—a giff ship captain with a grudge—to deliver a special message with MAXIMUM impact to the beholders of H’catha. Meanwhile, rumors abound that beholders are eliminating entire races in Realmspace. Will you deliver that message and stop the eye tyrants before it’s too late? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Genocide, Imprisonment, Bodily Consumption, Maiming, Torture This product includes:
Adventure PDF
A general Wildspace map and two Area Maps, gridded and non-gridded. High resolution suitable for printing and lower resolution for VTT use.
An Easter Egg connection to Spelljammer Academy.

These new Spelljammer Dungeoncraft adventures are inspired by the CCC-TRI adventures that introduced us to the …

SJ-DC-MAD-02 Mad Effect: Retribution
Regular price: 0
Bundle price: 0
Format: PDF

The mind flayers must be stopped. Recruit unexpected allies and execute a daring plan to strike down the mind flayers’ secret facility.

MAD EFFECT: RETRIBUTION A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside you’ll find: A one-shot adventure in PDF format in both coloured and printer-friendly versions
Visit the ROCK OF BRAL and adventure through a familiar Wildspace system: REALMSPACE
Guidance on how to adjust each encounter to fit your party’s level from Very Weak to Very Strong
Stat blocks for all NPCs and creatures appearing in the adventure
Dyson’s classical maps

    Author: Arthur Marques CONTENT WARNING: abuse (mind control), explosives, mental health (madness, gambling), oppression (slavery), horror

Changelog:

SJ-DC-NOS-03 Sol Crash
Regular price: 0
Bundle price: 0
Format: PDF
The exciting conclusion for the main storyline of the Nostia series!
Due to pooling information together, the giff Captain Algernon Delacourt now wants to send a party of experienced adventurers to determine the source of the corruption affecting the Nostia wildspace system. Chronomancy is suspected. As is cult activity. The way is open, but the way to stop the corruption means to go back to the beginning… and to meet Nostia’s own past, its planetoids, and maybe even the soul of the star itself.

A four-hour adventure for Tier 3 (levels 11-16) characters.
Content Warnings: cults, brainwashing/corruption

Previous entries:

It is not necessary to have played the previous adventures, but those who have may find themselves with some extra scenes, character appearances, and perhaps …

SJ-DC-PHP-02: Securing Passage
Regular price: 0
Bundle price: 0
Format: PDF
Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters!
Adventure Seed Used: Headed My Way?
Tier: 1 (Character levels 1-4. Optimized for APL:3)
Included in this product: 
24-page adventure PDF
Printer friendly version of adventure PDF
Colored Maps (Regular and Gridless) and Handouts
Last Updated Version: v1.1

Content Preview

Unsworn Oath (SJ-DC-PHP-FLN01-03)
Regular price: 0
Bundle price: 0
Format: PDF
2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves
may have a solution to save the planet, but can you act fast enough to prevent utter ruin?
Part three of the Crystalstar Trilogy

Unsworn Oath is a two-hour combat heavy experience for characters of level 1-4. Optimized for APL 3.
The finale of the Crystalstar Trilogy. Can adventurer’s withstand and succeed in this action-packed adventure?
Included in this adventure:
A 24-page PDF files of the adventure (2-Hour adventure)
6 pages of the core adventure
Inlay images to help paint the scene
Stat blocks for all NPCs and Monsters Mentioned

A 23-pa…

Total value:0Special bundle price:0Savings of:0 (53%)Price: $20.91Read More

The Fortress of Conclusion 5e Conversion

The Fortress of Conclusion 5e Conversion

Publisher: Dungeon Masters Guild

The Fortress of Conclusion is a chapter in the module Return to the Tomb of Horrors, a 2e adventure that pits the players against the wrath of Acererak. You can find the adventure for 2e on DriveThruRPG. This is one last dungeon crawl that the players must complete before once and for all destroying Acererak’s phylactery.

I have gone through this part of the adventure and converted it to fifth edition of the world’s oldest and most popular role-playing game. This product also includes one battle map for the epic finale to your campaign.

I hope you enjoy this as much as I enjoyed writing it!

Price: $3.00Read More

Mischief Domain (One Page Subclass)

Mischief Domain (One Page Subclass)

Publisher: Dungeon Masters Guild

The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily manipulate the fabric of reality.  Serving deities like Olidammara, the Chaotic Neutral god of revels and unconventional wisdom, or Garl Glittergold, the god of gnomes and master of unconventional tactics.

Included in this PDF:

A brand new Goblin exclusive Cleric subclass
5 Goblin Scrapper tokens suitable to VTT, like Roll20 & Fantasy Grounds

Price: $0.50Read More

R6: House of Ooze

R6: House of Ooze

Publisher: Dungeon Masters Guild

This is the sixth adventure in the R series, taking place after R5: Grim Forest. It can be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs face a sticky situation involving the servants of Juiblex and the spawn of Zuggtmoy. They will face an epic fungal fight in the Garden of Zuggtmoy followed by an oozetacular, but short, dungeon crawl in the House of Ooze.

 The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file.

This adventure is Second Tier (4-10), but is best suited for levels 4-7. 

 

The adventure includes:

History/Background
5 Encounters.
New Monsters: Hulking Fungus, Fungal Bonewalker, Skullshroom, Fungal Daughter, Fungal Imitator, Gelatinous Caster, Abyssal Black Pudding, and Eye Jelley.
New Magic Items: Potion of Ooze, Ring of Ooze, and Wand of Slime.
New Spell: Speak with Ooze.
NPC Stats
Color Maps

 

The companion ZIP file contains:

Maps (with and without grid).
Illustrations
Fantasy Ground Unity Module: NPCs, Images, Maps and Magic Items
Word File of the adventure
Price: $0.99Read More

Heist Heist Baby!

Heist Heist Baby!

Publisher: Dungeon Masters Guild

In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their daring mission. Will they succeed in their audacious heist, or will the secrets that bind them lead to their undoing? 

Heist Heist Baby! is a one-shot D&D 5e adventure designed for 4-6 level 6 players.

Includes:

4-6 hours of gameplay
How to assemble a heist team
Secrets to give to each player
9 stat blocks for monsters/NPCs
6 unique magical items
Traps and valuable items
A fiendish puzzle
Maps and Roll20 tokens

Summary

Heist Heist Baby! begins as the rag-tag band of criminals assembles in the secret hideout of Valerius Nightshade. He explains the intricacies of the heist job, sharing valuable intelligence about the villa they intend to rob. 

Under cover of darkness, the team traverses either the darkened rooftops or filthy sewers of Waterdeep to reach the villa. Once they have figured out how to get inside they need to navigate the treacherous halls and retrieve the gem. 

The tension reaches its peak when they find the jewel and discover that they still have each other to contend with! Hidden agendas, conflicting loyalties and the lure of the ultimate prize threaten to tear the team apart. As tensions rise and trust falters, they must confront their own demons and decide whether their unity can withstand the allure of personal gain.

Price: $5.00Read More