Solo Skirmish: Stone, Wood & Thunder

Solo Skirmish: Stone, Wood & Thunder

Publisher: Dungeon Masters Guild

5e Solo Gamebooks presents Solo Skirmish: Stone, Wood & Thunder, the second instalment in this series. Contained in this product are five more short DM-less quests to take your PCs from levels 6-10!

Stone, Wood & Thunder is a five-quest solo campaign that takes place within the Misty Forest in the Forgotten Realms. You meet some gnomes from the settlement of Treebridge, who are being persecuted by an unknown force. They implore you to investigate, and you are soon drawn into an epic power struggle between oppressors and oppressed! Epic battles, espionage and a quest for a powerful relic will keep you on the edge of your seat throughout this exciting, fast-paced campaign, with no need for a Dungeon Master.

The Solo Skirmish system is for the type of player who likes a bit of quick combat-based solo action, with each quest taking about 1-2 hours, depending on dice rolls. A progression of phases controls the action, players responding and making choices for 2 PCs. There are also adjustments for a party of 4. 

The five phases are: 

Location Phase (each PC makes rolls on location-specific table)

Encounter Phase (single roll for a random combat encounter)

Hero Phase (Each PC takes actions from a list of options)

Threat Phase (Threat Points advance by one and trigger a game effect). 

Travel Phase (Spend Quest Points to travel to the next location)

Most quests are concluded with a major, boss-level combat encounter. The location table rolls allow you to discover items, gain boons (or banes), meet sidekicks, encounter events, traps and much more. Your PCs gain a level each time a quest is completed, keeping the action flowing and the interest high. 

Also introduced in this Solo Skirmish are a couple of rules tweaks, including Victory Points, encouraging you to lift the difficulty bar for your heroes. If you complete a quest without taking the optional long rest, you gain a Victory Point. Accumulate them and trade them in for Boon and Item Table Rolls. Risk it all for the promise of magic items and other rewards! And if you die, rewind to the start of the most recent scenario and start again.

PRAISE FOR SOLO SKIRMISH

So, at the suggestion of my eldest kid, I created a pair of adventurers (A Half-Orc Barbarian called Gadur and his human chum, Mirish, a good natured grave cleric of the Raven Queen) and by the end of the fifth quest I have two, well rounded, level 6 characters, with loot and gear, and emerging personalities and ever emerging backstories and personality quirks that are just ready for a TTRPG, or more Solo Skirmishes. (hint, hint)

The format established by this system is good for a free afternoon or morning when you just need to get your d&d fix, or for a day’s worth of powering through with a friend. (there are even rules for playing with up to four others, so could be a fun cottage weekend getaway type thing.

James H. 

Just finished the 2nd quest in Solo Skirmish – The Cult of Mol’Goroz and I am convinced that this is the best solo product so far. The way that each location is broken up into an Exploration, Combat, and Hero phase is genius! By the second location of the first quest, the events of the exploration phase were weaving together to form an actual narrative. This narrative made the combat phase meaningful and not just some random battle… Hero phase actually gives Divination spells a purpose in solo play, thank you! Seriously, the way you use Divination spells in the Hero phase can be adapted to a normal game of D&D and your players would probably start using Divination spells a lot more. The whole experience felt less like solo play by entry number and more like DMing using story seeds. This method of solo play applied to the pre-written WotC stories would be game changing. I can’t wait for the next installment of this story.

Elias L.

A fantastic unique twist on classic D&D that will keep the dice rolling and the levels flowing while you battle and travel through a very satisfying quest.

Christopher Logue

Much of Solo Skirmish is theatre of the mind, which means it is perfect for a quick, compact game requiring practically no set-up time (beyond creating your PCs). There are elements of standard multichoice solo adventures, as well as a simple, boardgame-inspired system which provides RP-light, quick and tactical solo quests.

So pick up this intriguing new product and give yourself a very different D&D experience!

Please check out our full range of solo adventure products:

Death Knight’s Squire (print option available)

Tyrant of Zhentil Keep

Citadel of the Raven

The Tortured Land

Drums at Daggerford

Caught in a Wizard’s Web

The Solo Adventurer’s Toolbox (print option available)

The Solo Adventurer’s Toolbox Part 2 (print option available)

Solo Adventure Bundle 1 (First 4 solo adventures)

Solo Skirmish: The Cult of Mol’goroz

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Rage of the Rakasta 5e Solo Conversion

Menace of the Icy Spire 5e Solo Conversion

Ghost of Lion Castle 5e Conversion

Toolbox Solo Adventure A1: The Dead Don’t Sleep

Toolbox Solo Adventure A2: A Drop of Venom

Price: $7.99Read More

Hospital w/Fantasy Grounds support – TTRPG Map

Hospital w/Fantasy Grounds support – TTRPG Map

Publisher: Dungeon Masters Guild

HOSPTIAL MAP PACK

Some battles just don’t go the way we expect and you find yourself in need for some healing, magical or otherwise. Or maybe some resurrection. It happens. You will probably be safe in this hospital facility where almost nothing dodgy ever happens, we promise.

Alt versions include this hospital at night… and a version where whatever is lying on that table woke up and smashed through some walls to get out 

Of course I have done all the LoS setup in Fantasy Grounds.

What’s Included: 

Three .jpg maps 40 x 30  (4000 x 3000)
Fantasy Grounds .mod file which has all of the maps, the grid data, LoS setup 

FAQ:

Do these maps work with Roll20/Foundry/XXX virtual tabletop?

You can import the JPG files into any system you use to play your games online that allows them, however, if you want to use the .mod file with the grid and line of sight data you will need to use Fantasy Grounds Unity.  If you use Foundry VTT, check out my Patreon!

How do I use the .mod File?

When you open up Fantasy Grounds Unity, before you load anything else up, click on the folder in the top left corner of your screen.
This will open the place on your computer the Fantasy Grounds file are saved. Drag the .mod file into the folder called “modules”.
Once you load your game, in the bottom right you should be able to choose Library —> Modules and choose the file you just added.

If you like my maps, have a Patreon!

  


Price: $4.99Read More

Halloween Night [BUNDLE]

Halloween Night [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Player Options for Horror Campaigns
Regular price: 0
Bundle price: 0
Format: PDF
Is your DM going to start a horror campaign but the current player options left you feeling uninspired? Do you want something thematic, really tied to the tropes of horror? Do you just love class options based on poltergeists, vampires, and other monsters that go bump in the night? Then this is for you!
In this supplement, you’ll find thematic lineages, subclasses, backgrounds, feats, spells, and magic items, such as the following:

damned, a lineage for characters who’ve already sold their souls

witch knight, a captain of the undead subclass

spirit medium, a background for those who commune with familiar spirits

imaginary friend, a feat that gives you a monster only you can see

tell-tale heart, a spell that strikes fear in the heart of enemies

horseman’s head, a fier…

The Boneyard
Regular price: 0
Bundle price: 0
Format: PDF

Comicbook.com
“Another interesting one-shot is ‘The Boneyard’ by Adam Hancock. Instead of collecting adventurers together for the first time, ‘The Boneyard’ assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as zombies for an unknown reason. Players have to find the cause of the recent undead outbreak, and possibly confront their fallen friend in the first place.”
Mallory Dowd
“The Boneyard is a great adventure for low level parties, especially with new DMs. It has mystery, and is well-written and easy to follow. In addition to that, it delivers on its promise of flavorful and interwoven storylines, le…

Total value:0Special bundle price:0Savings of:0 (27%)Price: $10.90Read More