THW Classics Presents: Edd’s Pub

THW Classics Presents: Edd’s Pub

Publisher: Rebel Minis

THW Classics Presents: Edd’s Pubb

Edd’s Pub is a stand-alone game compatible with many THW Classics.

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You could call Edd’s Pub a “beer & pretzel game” – one that’s doesn’t take a long time to set up or play. Edd’s Pub is aimed at the casual or new gamer with little or no experience, but still a challenge. Easy to use and memorize tables with few modifiers makes game play fast and always, always, different.  

It’s perfect for playing solo or on the same side with your friends. It doesn’t take much time to learn yet is a fun little game. No two games will ever play out the same.

We’ve made the game simple by using troop Classes to defined Characters instead of weapons. Missile guys will shoot. Melee guys will melee. Healers will heal people. Casters will cast magic Spells.

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Welcome to Edd’s Pub. Inside you’ll find a friendly staff, good food, drink, gambling, and companionship. There’s something else too, but we’ll get to that later. Price: $4.95

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Malineth’s Kiss – Solo Story Adventure – The Entombed Crown

Malineth’s Kiss – Solo Story Adventure – The Entombed Crown

Publisher: Original Frontiers

Malineth was the Deity-Queen of the Iznar people – supposedly the first Formar settlers in the land of Ilunir, in an age lost to the sands of time. It is said that her most loyal and brave subjects would be awarded a golden locket known as Malineth’s Kiss, and this would provide for them life everlasting.

 The Formar nations of Ilunir declined into fractured and ineffectual fiefdoms following the abatement of devotion to Malineth. By this point the grip of Diar rule had closed around this once-proud land. The Formar dominant in their neighbouring land of Neyarazin extended the hand of stewardship to the Formar of Ilunir, but this was declined largely due to fear and suspicion of “those across the mountains”. Many old beliefs thrive to this day in the backwater villages and towns of Ilunir. Old Magic also lives here, the secrets of which are jealously guarded by Witches and Battle-Majisters alike. There are those who still believe that Malineth will return, and bestow her kiss once more.

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HOW TO PLAY

In The Entombed Crown – Malineth’s Kiss you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the  following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

Price: $4.99Read More

Eyes’ Rise

Eyes’ Rise

Publisher: Chaosium

Shorn of their former defences, the people of the Grantlands face an uncertain future on the very edge of civilisation. But for some, the risk is more immediate than for others.

Just to the north of the much more famous rock carvings of the same name lies the village of Five Eyes.  Intended as a town that would serve the newly settled Grantlands, it was never completed and is now largely forgotten by outsiders. Its current inhabitants are a mix of different peoples: forced settlers, a few willing arrivals, and the indigenous River Folk. To most folk, it is an irrelevant detail, so new that it rarely appears on maps and probably doomed to a rapid disappearance.

To those that live there, however, it is the only home they currently have, and they hope against hope that they can make it work. The arrival of brave adventurers may be the only chance they have.

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This is a mini-sandbox setting describing a small, mostly forgotten, village on the River of Cradles. It includes nineteen NPCs that can provide interaction or story possibilities for RuneQuest or QuestWorlds games in Glorantha. Much of the material can also be converted to other systems or settings, so long as a half-abandoned frontier settlement might be in need of protection. It also provides a guide to the often-overlooked River Folk of the valley.

Price: $4.50Read More

Treasure Trove

Treasure Trove

Publisher: Point of Insanity Game Studio

Treasure Trove is a collection of magic items for the Strange Things Afoot role playing game. Inside you will find:

Guidelines for creating magic items

New rituals and skills

Over 100 common and rare magic items

Information on the 27 Artifacts of Roon

Price: $4.00Read More

Hell Comes Knocking

Hell Comes Knocking

Publisher: Lunch Break Heroes

The people of Ardynshire have nearly all disappeared. Something sinister stalks the streets at night knocking on people’s doors and leaving grisly scenes in its wake. Paranoia has transformed the community into a ghost town haunted by those too afraid to leave their homes.

Through a combination of roleplaying, chases, and combat, characters will uncover that the town is assailed by a powerful demon using its influence to animate the monastery’s guardian statues and collect charnel fuel for a sinister plot. The adventure concludes with an attack on the local chapel and an exorcism inside it.

Only a group of stalwart heroes can survive this ordeal and emerge unscathed. Will they save the town from devouring itself, or will evil spread beyond the walls of Ardynshire?
This adventure is designed for four-to-six eighth level characters.

Price: $2.99Read More