by | Sep 6, 2022 | Dungeon Masters Guild
Publisher: Dungeon Masters Guild
New Combat Actions for the Creatures in Curse of Strahd
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake.
Bloodied & Bruised is a series providing new combat actions for the creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied & Bruised takes inspiration from the “bloodied” condition from 4e, making entirely new combat actions that can completely change the nature of a fight.
In addition, Bloodied & Bruised also introduces several “death throes” to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.
Examples of Bloodied Actions
Baba Lysaga
When bloodied at 60 HP, Baba Lysaga has the following features.
Frailty: A Mother’s Love. While bloodied, a creature can use its action to threaten Strahd von Zarovich. Upon hearing the threat to the being she loves the most, Baba Lysaga must succeed on a DC 16 Wisdom saving throw or be enraged, exclusively targeting the creature that threatened Strahd with spells and attacks until she or the creature dies. If multiple creatures threaten Strahd, Baba Lysaga can choose any of those creatures to target.
Strength: Gifts from Mother Night. While bloodied, Baba Lysaga is resistant to damage dealt by spells and other magical effects. In addition, her AC increases by 2.
New Ability: Cast Attack. While bloodied, if Baba Lysaga uses an action to cast a spell, she can make a melee attack as a bonus action.
Trigger Ability: Spellcasting. When first bloodied, Baba Lysaga can use a reaction to cast a spell that normally requires an action to cast. This reaction is limited to spells that are 5th level or lower.
Izek Strazni
When bloodied at 56 HP, Izek Strazni has the following features.
Strength: Brave. While bloodied, Izek has advantage on saving throws against being frightened.
Strength: Frightener’s Resolve. While bloodied, Izek has advantage on attack rolls against creatures that are frightened.
New Ability: Death’s Face. While bloodied, if Izek scores a critical hit against a creature using his Battleaxe, he can force the creature to make a DC 14 Wisdom saving throw. On a failed save, the creature is frightened of Izek for 1 minute. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.
If you enjoyed this product, check out more of my work below. Follow me on Twitter for updates on upcoming projects @AnneofManyNames
Check out the rest of the Bloodied & Bruised series
Pick up a bundle of the main volumes HERE for a discount!
… or check out the bundle HERE for 50% off ALL released Bloodied & Bruised titles!
NOW AVAILABLE FOR FANTASY GROUNDS!
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Price: $2.45
by | Sep 6, 2022 | Wargame Vault
Publisher: Infinite Press
++ Incoming Briefing ++
Tactical Spec-Ops Action
Fireteam is a rules-light skirmish wargame intended to be easy to play. Fireteam is focused on campaign play, although skirmish is also playable.
Test Model-01
This version of the game is in development and is everchanging. I ask all prospector commanders to give this game a try and provide feedback. (Please note that English is not my native language, so any feedback regarding language is welcome)
Thanks
Thank you and have fun
++ Transmission Ended ++
Price: $0.00
by | Sep 6, 2022 | Comics
Dark Crisis on Infinite Earths #4 features a glimpse of a strange, steampunk-flavored Batman who looks like he stepped right out of a dream.
by | Sep 6, 2022 | Dungeon Masters Guild
Publisher: Dungeon Masters Guild
The Clock is Ticking
Tol’Vain is actually an ancient Silver Dragon. He has taken human form to give him the ability to be among them more freely. In his past, Tol’Vain was a supportive and helpful friend to humanity and all creatures. Unfortunately, humanity far too often double crossed or attacked him trying to steal his massive amount of loot or gain access to his knowledge or magical abilities. After centuries of this, Tol’Vain could take no more and his attitude toward all creatures began to change. In his mind, he would be saving humanity by controlling them. To that end, Tol’Vain’s minions capture creatures from all over the land with varying backgrounds to place inside his dungeon so they can be studied. Will he gather the information needed to start his war on humanity or will this new group rise to the occasion and put a stop to his trials?
This is a timed dungeon adventure inspired by the escape room games. The players will have 24 in game hours to escape the dungeon. After an initial conversation with Tol’Vain, the clock will start. This is a puzzle/roleplay heavy game with just enough combat mixed in to keep it interesting. Will your players be able to escape? Or, will the perish in the interdimensional chaos? Only time will tell.
About This Adventure
A fun and exciting adventure that has a little bit of everything; puzzles, combat, roleplaying, and exploration
Made for 3-5 fifth level characters
Can be dropped into any setting
Starting Level: 5
Sessions: 3-6
Hours Per: 3-4
System: 5E
Price: $4.99
by | Sep 6, 2022 | Dungeon Masters Guild
Publisher: Dungeon Masters Guild
New Combat Actions for the Creatures in Baldur’s Gate: Descent into Avernus
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake.
Bloodied & Bruised is a series providing new combat actions for the creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied & Bruised takes inspiration from the “bloodied” condition from 4e, making entirely new combat actions that can completely change the nature of a fight.
In addition, Bloodied & Bruised also introduces several “death throes” to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.
Examples of Bloodied Actions
Hollyphant
When bloodied at 18 HP, the hollyphant has the following features.
Ability Recharge: Trumpet. When first bloodied, the hollyphant regains one expended use of Trumpet.
New Ability: Gentle Messenger. If the hollyphant casts a healing spell while bloodied, the target is filled with calm in addition to the spell’s healing effects. For the next 24 hours, the target cannot fail death saving throws and it regains an additional 2 hit points from magical healing. If the hollyphant dies, these effects end early.
Death Throes: Font of Celestial Light. Bright light burns in a silhouette of the slain deva. Creatures within 10 feet of the hollyphant when it dies and can see it must succeed on a DC 15 Constitution saving throw or be blinded until the beginning of their next turn.
Kostchtchie
When bloodied at 121 HP, Kostchtchie has the following features.
Ability Recharge: Legendary Actions. When first bloodied, Kostchtchie regains all expended uses of his legendary actions.
Strength: Big Swing. While bloodied, Kostchtchie gains more precise control of his warhammer Matalotok. If he hits a Medium or smaller creature with the warhammer and the attack roll exceeds the creature’s AC by 10 or more, Kostchtchie can force the creature to make a DC 18 Dexterity saving throw. On a failed save, the creature is thrown up to 30 feet away from Kostchtchie in a direction of his choice, landing prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
Trigger Ability: Cornered. When first bloodied, Kostchtchie can use his reaction to make a melee attack against a creature within range.
If you enjoyed this product, check out more of my work below. Follow me on Twitter for updates on upcoming projects @AnneofManyNames
Check out the rest of the Bloodied & Bruised series
Pick up a bundle of the main volumes HERE for a discount!
… or check out the bundle HERE for 50% off ALL released Bloodied & Bruised titles!
NOW AVAILABLE FOR FANTASY GROUNDS!
Check Out More of Our Other Releases Below!
Price: $2.95