Swords of the Serpentine

Swords of the Serpentine

Publisher: Pelgrane Press

A GUMSHOE roleplaying game of swords & sorcery!

When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled from a smuggler’s ship; of cooking smoke and human waste. Bells ring out across the water and echo like the song of ghosts, loud enough to almost drown out the chanted prayers of your ship’s rowers.

You round the bend past the lower fort and there she is: the great city of Eversink, sprawled out on scores of islands across the sheltered water. Her jeweled and crystal turrets are reflected in a shimmering bay full of hundreds of brightly colored boats. Architecture from a dozen eras towers above a tangle of grand plazas and narrow canals. Temples to her goddess rise above the mansions and tenements, calling her people to prayer. She may be ancient and corrupt, slowly and inexorably swallowed by an endless bog; but she’s alive in a way most cities aren’t. She’s a melding of faith and stone and wood and water – and mud – that’s unique in all the world. 

It doesn’t matter whether you’ve come to kill a rival, earn a fortune, learn a secret, or hire an army. You’re home now, and the Sinking City will embrace you. All you need to do is survive.

Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.

Your characters will discover leads that, if followed, propel them headlong into danger and forbidden knowledge. A lead might point the way to sunken treasure, jungle ruins, the missing key to a sorcerous trap, or the true identity of a notorious murderer. The GUMSHOE game mechanics ensure that you’ll always notice leads if you look for them. It’s up to you to choose which one you’ll follow into whatever perils lie ahead, in hopes of fortune, glory, justice, or just staying alive another day.

If you want to track down foul sorcerers in a corrupt and decadent city, clamber through underground ruins to sneak into an enemy’s home and rob them, or wage a secret war against a rival political faction, you’re in the right place.

Swords of the Serpentine offers:

A fantasy city of mystery and magic inspired by Lankhmar and Ankh-Morpork
Tools for fast and effective character creation
A customized combat system that opens the door for cinematic, heroic battles
Social combat that targets your enemy’s morale, letting you defeat some foes through wit, guile, and threats
Sorcery that allows you to rip apart a tower with the flick of a hand—but are you willing to pay the price in corruption to body and soul?
Powerful allegiances that give you influence in one or more factions across the city, but which can earn you equally powerful enemies…
Streamlined abilities that power four distinct types of heroes, and which you can mix-and-match across professions to customize your character further
Gameplay and rules mechanics that encourage players to help build the world they’re adventuring in
Rules for death curses, true names, alchemy, sorcerous items, ghostly possession, political manipulation, and more
Price: $29.95Read More

Monster’s Tactics

Monster’s Tactics

Publisher: Dark Eagle Games

Greetings!

In this guide, I offer a list of tactics for monsters that will make your encounters fresh and original.

Far too often, a DM will play their monsters the same. They charge up, semi-random targeting enemies, and then fight to the death.

Incorporating this one change to your gaming will greatly affect the way your encounters feel to your players. Combat will be less redundant if the DM takes into account the monster’s motivations, unique logic, and even prejudices on the battlefield.

This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.

Price: $3.00Read More

Crear Llama – Custom Card

Crear Llama – Custom Card

Publisher: Paizo
Crear una luz en la palma de tu mano que ilumina como una antorcha.

También puedes lanzar la llama contra un enemigo:
Tira tu ataque de conjuro, si impactas:
Haces 1d8 de daño

Al nivel 5 haces 2d8
Al nivel 11 haces 3d8
al nivel 17 haces 4d8
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinderPrice: $0.35

A Compilation of Items for a Comprehensive Collection of Character Classes

A Compilation of Items for a Comprehensive Collection of Character Classes

Publisher: Dungeon Masters Guild

My good friend Mr. Mason Allen recently released an AMAZING product, “Professor’s Comprehensive Collection of Character Classes,” which you should most certainly check out!

These magic items were created to pair alongside each class, giving each one unique items that only they can truly use, helping your players fully embrace the capabilities of the unique and incredible classes created by the good Professor.

Apologies for my lack of editing skills and putting PDFs together, it may not be the prettiest document but I assure you the items are still quite extravagant! And in case the hyperlink to the Professor’s product doesn’t work, (https://www.dmsguild.com/product/406926/The-Professors-Comprehensive-Collection-of-Character-Classes).

Price: $2.00Read More