GLYPH Vol.1 – Abjuration

GLYPH Vol.1 – Abjuration

Publisher: Dungeon Masters Guild

Level up your abjuration spells with 109 magical glyphs!

 

GLYPH: Abjuration introduces glyphs to your gaming table; customize your spell to suit your playstyle and adapt to any encounter or situation!

Turn familiar spells on their head to overcome unsuspecting foes. Give new life to overlooked incantations and bring them to the forefront of your repertoire. Find the perfect combination of glyphs for your playstyle – or change it up every game!

As a Dungeon Master, glyphs offer bold, new ways to challenge and reward your players — twist your spellcasting creatures in fun and creative ways by applying glyphs to their spells, or hand out glyphs as magical items the players can collect and use.

This document includes:

Rules for using glyphs at your gaming table.
Advice on how to tailor glyphs to fit your campaign or setting.
109 unique glyphs, covering every officially published 5e abjuration spell.

Check out a few examples from the supplement here or see more in the preview!

Dispel Magic

Glyph of Arcane Insight. Whenever you fail to dispel a spell, you learn the level of the spell and what school it belongs to.
Glyph of Fluid Enchantments. Whenever you successfully dispel a spell, you can use your reaction to transfer that spell to a willing creature or non-magical object you can see within 60 feet of you. The effect of the spell lasts until the end of your next turn, uses your spellcasting modifier and any bonuses offered by the spell are restored (such as temporary hit points).

Absorb Elements:

Glyph of Magic Arsenal. The extra damage from absorb elements now applies to ranged weapon attacks and spell attacks in addition to melee attacks.
Glyph of Warding Elements. You no longer gain extra damage from absorb elements on your next attack; instead, you gain temporary hit points equal to 1d6, increased by 1d6 for each slot level above 1st. The temporary hit points are applied before the damage from the triggering attack.

Shield of Faith:

Glyph of the Radiant Shield. Creatures of your choice within 5 feet of the creature affected by your shield of faith take radiant damage equal to your spellcasting modifier at the start of your turn.
Glyph of Faithful Intervention. Immediately after casting shield of faith on a creature other than yourself, you can use your reaction to teleport to an unoccupied space within 5 feet of the targeted creature, but your movement speed is reduced to 0 until the end of your next turn. In addition, the range of shield of faith is reduced to 30 feet.

Time to level up your abjuration spells with GLYPH – Abjuration

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Alexander’s Hand (WBW-DC-ZION-02)

Alexander’s Hand (WBW-DC-ZION-02)

Publisher: Dungeon Masters Guild

Welcome to Mount Saulious! A Domain of Delight in the Feywild that is protected by three guardian spirits.

This adventure is part of a trilogy series that is very personal to me. It is very important that you read the content warnings first before deciding if you want to purchase this product or not. If you do decide to run this adventure and you get the go signal from all of your players, thank you. Thank you for bringing the NPCs in this series to life, even if it is just for a little bit.

Little Zack can now finally climb Mt. Saulious, but no matter which path he takes, he always loses his way. Who can help him reach the summit, and who is the mysterious boy who can ride lightning? Part 2 of Guardians of Mount Saulious series.

A four-hour adventure for Level 5-10 characters. Optimized for Average Party Level (APL) of 10.

This product includes the following:

A 39-page PDF file of the adventure (4-Hour Adventure)
High-res adventure cover art
10 Separate High-res .PNG map files

CONTENT WARNING: Failed pregnancy (mention), possible child harm, abandonment (mention)

Experience the full trilogy series! Play Part 1 and Part 3 of Guardians of Mount Saulious by getting the following adventures:

Anna’s Embrace (WBW-DC-ZION-01)

Noctis’ Sacrifice (WBW-DC-ZION-03)

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Acolyte Of Desna – Custom Card

Acolyte Of Desna – Custom Card

Publisher: Paizo
Discard this card to add 2 dice to any check to recharge another card.

Discard this card to explore your location. You may recharge another, random card you would normally discard during that encounter.

Recharge this card instead, if you reveal another card with the Desna trait, or the top card of blessings discard pile has it.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinderPrice: $0.35

WBW-DC-PHP-PHAN-02 Once Upon A Time

WBW-DC-PHP-PHAN-02 Once Upon A Time

Publisher: Dungeon Masters Guild

A 4-Hour Adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.

:lang=”en-us”>When fairy tales and happy endings are threatened, Phantasia calls for your aid! Will you be able to find Waltessa and save the domain? Part 2 of The Stories of Phantasia Duology

A 4-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

This product includes the following:

-A 30-page PDF file of the adventure (4-Hour Adventure)

-A 29-page Printer-Friendly PDF version of the adventure

-A copy of the cover art

CONTENT WARNINGS: Memory Loss/Modification, Grief, Isolation, Depression

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WBW-DC-ZODIAC-13 Familiar’s Feast

WBW-DC-ZODIAC-13 Familiar’s Feast

Publisher: Dungeon Masters Guild

Journey to Samsara, the Feywild’s Domain of Delight, a realm of Rewards, Reincarnation and Fortune.

Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.

Prepare and Celebrate a Feast in the Domain of Delight, Samsara.

Salem, the guide of Samsara, invites his acquaintances and adventurers to celebrate the Lunar New Year. He gives the heroes a mission: they must plan and implement a magnificent feast for the thirteen archfey of Samsara.

The Feywild: The Domain of Delight, Samsara.

An adventure for adventurers to reach the magical feywild. The Domain of Delight, Samsara is unique in that it is ruled by thirteen powerful Archfey that share this domain. These Archfey are known as the Zodiac XIII. Explore the Forbidden City in the Domain of Delight, Samsara.

Adventurers will have the opportunity to meet one of the archfeys of Samsara, The Familar

Story 13 of the Zodiac Tales

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Domain of Delight: Samsara

 Adventure by Steven Truong

CONTENT ADVISORY: Animal Cruelty, Ailurophobia (Cats), Alcohol References,  Eldritch Horror, Loud Noises (Fireworks)

This product includes:

Adventure PDF – Standard 
Adventure PDF – Printer Friendly (Found in) – Will be availble on September 2nd.
Maps – Image files of each map, with grids and gridless options included.
Handouts – For DM and Players
These adventures can be explored as a series or as individual one shots.

The Zodiac Tales

0. WBW-DC-ZODIAC-00 Luna Park

1. WBW-DC-ZODIAC-01 The Pied Piper and the Rat King

2. WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy

3. WBW-DC-ZODIAC-03 Revenge of the Rakshasa

4. WBW-DC-ZODIAC-04 The Jade Hare

5. WBW-DC-ZODIAC-05 The Fey with the Dragon Tattoo

6. WBW-DC-ZODIAC-06 Nightmare of the Naga

7. WBW-DC-ZODIAC-07 A Fey At The Races

8. WBW-DC-ZODIAC-08 The Golden Goats

9. WBW-DC-ZODIAC-09 Monkey Magic

10. WBW-DC-ZODIAC-10 Feys of a Feather

11. WBW-DC-ZODIAC-11 Curious Incident of Blink Dog in the Feywilds

12. WBW-DC-ZODIAC-12 Seven Hamurai

13. WBW-DC-ZODIAC-13 Fey’s Familiar

Art Cover by artbwx with influence by Alek Weber, using the art asset permission of XiXin Guo https://www.artstation.com/500

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